🏰 Kingdoms
Enchanted kingdoms, the Star as a guide, castles to conquer, unicorns and sweets.
Child space · option
Questions come from the lessons covered at the centre and from teachers' feedback. In every game, the right answer is the move: jump under the right block, shoot the right ship, take the right lane.
On first launch, the child picks their world. Same lessons, same progress, two moods.
Enchanted kingdoms, the Star as a guide, castles to conquer, unicorns and sweets.
Worlds and dungeons, the System as a guide, bosses and guardians to defeat, spaceships and steeds.
A platform game: jump under the block with the right answer, shoot the enemies.
The ship follows your finger: shoot down the invader carrying the right answer.
A kart race: switch lanes and hit turbo towards the right sign.
Switch lanes and jump the hurdle with the right answer to pull ahead.
An endless run: jump the traps and go through the door with the right answer.
Five minutes of brain training a day: speed, attention and memory, with a level that adapts.
A mastered lesson ends with a fight: the child captures the creature and unlocks the next step.
A duel on the same lesson against another student, or against a virtual opponent if nobody is available.
A companion to grow, titles to earn, a daily streak to keep.
No timer, no music, short games: it is the default mode, and parents can lock it.